Colony FlowField guide
Home/Level library/Level 81
Complete recorded route

Colony Flow Level 81The cassette and hungry doors

Follow 19 selections from the starting tray to the recorded finish. Check the box counts, linked groups and waiting points against your own board.

Visually reviewed 2026-10-14 · Match this recorded layout

Match this starting board.

Match the cassette and hungry doors and its 3 stacks. The front row reads yellow 30, orange 18, cyan 20, from left to right.

Starting picture and tray in the credited Level 81 recording
Starting board · source at 0:04

Front row, from left to right · 3 stacks

  1. Stack 1yellow 30
  2. Stack 2orange 18
  3. Stack 3cyan 20

If the picture or front row differs, use a recording that matches your layout.

From the first box to the recorded clear

Complete box order.

Select the boxes in this order. Numbers below are the counts before selection. Positions refer to the stacks currently visible, counted from the left. When a stack empties, count the remaining stacks again.

Wait for room. A single box needs one empty slot. Linked boxes need two; a three-box chain needs three. A tap with too few spaces does not add a box. Video times help you find a move; follow your queue state instead of matching the clock.
  1. yellow 30left
    1 slot0:04 ↗
  2. white 25left

    Linked with white 28 directly underneath.

    2 slots0:05 ↗
  3. yellow 25left
    1 slot0:10 ↗
  4. white 26left
    1 slot0:10 ↗
  5. cyan 20right
    1 slot0:15 ↗
  6. dark 20right
    1 slot0:16 ↗
  7. orange 18middle
    1 slot0:19 ↗
  8. orange 15middle

    Linked with white 30 on the right.

    2 slots0:20 ↗
  9. dark 20middle
    1 slot0:25 ↗
  10. yellow 30right
    1 slot0:28 ↗
  11. yellow 25right
    1 slot0:36 ↗
  12. white 25right
    1 slot0:38 ↗
  13. orange 15right of two
    1 slot0:41 ↗
  14. white 30left of two

    Linked with dark 20 on the right.

    2 slots0:46 ↗
  15. dark 23left of two
    1 slot0:54 ↗
  16. yellow 25only remaining
    1 slot0:55 ↗
  17. dark 20only remaining
    1 slot0:56 ↗
  18. yellow 28only remaining
    1 slot0:57 ↗
  19. cyan 18only remaining
    1 slot1:14 ↗

Where to pause and check.

Dismiss the Hungry Door tutorial

The recording begins with Feature Unlock: Hungry Door. Press Claim if this tutorial appears. Its instruction is to clear the required colours to open the door. The cassette board has two door counters labelled 20.

Check the source at 0:01 ↗

The two 20 boxes

After the yellow and white opening on the left, select cyan 20 then dark 20 from the right stack. Keep orange 18 in the middle until a space opens. The connected orange 15 and white 30 move together next.

Check the source at 0:16 ↗

Leave the final cyan box until a slot opens

After yellow 25, dark 20 and yellow 28, all five slots are occupied. The recording leaves cyan 18 below the queue until 1:14. Take it when a slot is free and let the cassette clear.

Check the source at 0:57 ↗

Check the clear.

After the last selection, let the active boxes finish. The source reaches a cleared board or its victory screen near 1:21.

Cleared board or victory screen at the end of the credited Level 81 recording
Recorded finish · source at 1:21

Still frames from Rock Gaming Channel’s linked recording. Game artwork belongs to its owners.

Watch the complete source.

Source video preview for Colony Flow Level 81

By Rock Gaming Channel · Open on YouTube ↗

Recording and verification.

The written sequence, linked boxes and finish were visually checked against the complete credited recording on 2026-10-14. Blocked taps are excluded from the box order.

Recorded mobile gameplay. The platform and build number have not been confirmed. This route has not been played through on the current installed release; match the picture and starting tray before using it.

This written route currently relies on one complete recording. An independent playthrough of the same layout has not been confirmed here.

If your run diverges.

My box did not move into a slot.

Check the empty slots and every linked partner. A linked group cannot move while a partner remains buried in a stack. Wait for the needed spaces, expose the partners in the listed order, and compare the next checkpoint.

Same level number, different picture?

Compare the artwork, obstacles and starting row. Layouts can change. Use the level library to find a recording that matches your board; keep moves from one layout together.

The source video will not load?

Open the credited YouTube link directly. Playback depends on YouTube and your connection. The written order and board checks remain readable without the player.