If the picture or front row differs, use a recording that matches your layout.
From the first box to the recorded clear
Complete box order.
Select the boxes in this order. Numbers below are the counts before selection. Positions refer to the stacks currently visible, counted from the left. When a stack empties, count the remaining stacks again.
Wait for room. A single box needs one empty slot. Linked boxes need two; a three-box chain needs three. A tap with too few spaces does not add a box. Video times help you find a move; follow your queue state instead of matching the clock.
The second left blue 25 is linked across to dark 109. Both go together. Dark 109 stays in the queue for a long part of the recording, so later choices use the remaining spaces rather than waiting for every active box to disappear.
The second stack reveals a cyan lock after pale cyan 20; the left stack retains a yellow lock. Follow the third-stack blue 30, then wait for the second lock to disappear before choosing its blue 25. Do not select a box through a lock.
After the two blue 25 boxes in the other stacks, only the original left stack remains. Send blue 50 with yellow 29 when two spaces are free. Its yellow lock disappears, revealing white 30, linked blue 50/30, and white 32.
The written sequence, linked boxes and finish were visually checked against the complete credited recording on 2026-10-14. Blocked taps are excluded from the box order.
Recorded mobile gameplay. The platform and build number have not been confirmed. This route has not been played through on the current installed release; match the picture and starting tray before using it.
This written route currently relies on one complete recording. An independent playthrough of the same layout has not been confirmed here.
If your run diverges.
My box did not move into a slot.
Check the empty slots and every linked partner. A linked group cannot move while a partner remains buried in a stack. Wait for the needed spaces, expose the partners in the listed order, and compare the next checkpoint.
Same level number, different picture?
Compare the artwork, obstacles and starting row. Layouts can change. Use the level library to find a recording that matches your board; keep moves from one layout together.
The source video will not load?
Open the credited YouTube link directly. Playback depends on YouTube and your connection. The written order and board checks remain readable without the player.